Review:
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In Eat Lead: The Return of Matt Hazard, videogame action hero Matt Hazard gets his chance to prove once and for all that he is the king of shooters when the new owner of mega game publisher, Marathon Megasoft, gives Matt his comeback role starring in a new title for next-gen consoles that pits him against all of his memorable foes from videogames past.
Jiminy Christmas, Sunday morning sucked. Most of Eat Lead is a cakewalk; you'll walk into a room full of baddies, grab some cover, and take the opponents out -- they stand in one spot and your crosshairs can be aligned before you pop out so headshots are simple -- but when I got to the Tramm monster, things hit the skids. See, after beating another room of fools, Matt quantum leapt onto a pirate ship thanks to QA -- his curvy, virtual guide through the game -- but a beast had its tentacles around both sides of the vessel. Matt needed to dogde the tips of the tendrils as they slammed into the deck of the ship and then take out the orange gems on the tip-heads as they got stuck in the boat. It sounds easy, but this boss battle becomes a battle against retarded mechanics. You need to run from impact hole to impact hole so that you can be in position to shoot the lodged tip. If you aren't moving with the holes, the beast will slam down on top of you and kill you in one hit. Add to the mix a bunch of bad guys who keep spawning into the mix, and you get a confusing/irritating battle with poor camera work thanks to obstacles on the deck and a limited POV (Where is the latest hole? I can't see it. What tendril is about to come down? I can't see it.). On top of that, I had one round where the holes got out of sync and the tentacle I was supposed to be shooting was getting stuck before the hole I needed to shoot from was getting created. By the time the hole was there, the gemmed tentacle was taking off. Worse, when I'd run into a spawned bad guy, I'd start to melee with him and the animation would take so long that we'd both get crushed by the beast.

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 EAT LEAD: THE RETURN OF MATT HAZARD WALKTHROUGH GUIDE on Xbox 360
EAT LEAD: THE RETURN OF MATT HAZARD Overview:
EAT LEAD: THE RETURN OF MATT HAZARD
70
GamePro
Matt Hazard is not a great game. It falls victim to a lot of the cliches that it pokes fun at and Matt Hazard doesn't have the star appeal of a Duke Nukem or a Marchs Fenix. It doesn't take the spoof thing far enough-they totally waste the voice over talents of the awesome Will Arnett-and the action needs three more coats of polish but it definitely has its moments. Despite its faults, I more or less enjoyed it.
70
Game Informer
It comes out of the gate with a strong opening set and sprinkles in a good joke every time the audience gets restless. But the gameplay itself is as diluted as a happy hour special in an 18-and-over club.
55
Gamervision
A bad shooter with worse excuses, and there's little chance you'll enjoy playing it as much as Vicious Cycle enjoyed making it. The developers relied too heavily on cheap laughs, and didn't take advantage of the satire nearly as much as they should have.
52
IGN
The story isn't there, the gameplay is tedious, and there's nothing visually exciting about this one. There are a few laughs here and there and some Trophy padding, but this has "bargain bin" written all over it.
50
GameDaily
Bland shooting, idiotic bad guys and an average story left us disappointed. Developer Vicious Cycle should've spent less time making fun of superior shooters and more time making Eat Lead play like one. That's no joke.
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OUR RATING FOR THIS GAME:
(5 is best)
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Gameplay |
3.5 |
| Graphics |
4.0 |
| Sound |
4.5 |
| Value |
4.5 |
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