Get the game walkthrough guide for : BioShock 2 Walkthrough for PC XBOX 360 & PS3. Absolutely all online walkthrough strategy guides are right here!BioShock 2 is set in Rapture around a decade after the first game. The star of the
first trailer, the little girl standing in the sand, is one of the Little Sisters liberated by the player's actions. But she couldn't assimilate into life on the surface. So she went back to Rapture, and put herself through a process that transformed her into the Big Sister. "This literal hybrid of a Big Daddy and a Little Sister", as Jordan Thomas - the new Ken Levine, if you like - puts it.
"She begins abducting young girls from all over the Atlantic coast and turning them into Little Sisters in an attempt to kind of jumpstart Rapture from the decayed hulk that it had become into the city of her memories," he explains. "And to her the status quo is very much Big Daddies and Little Sisters in perfect harmony. Even though that's a horribly conditioned nightmare, to her that is home." With new Little Sisters roaming around Rapture, she reboots the ADAM ecology, and the splicers - raging former inhabitants of the underwater city driven mad by their addiction to the substance that powers their genetic enhancements - are restored to a food chain that the Big Sister dominates.
"One of the things that sold BioShock 1 was visual storytelling in a scene, " says Jeff Weir, "like a spilled glass of wine and maybe some bullets, and it illustrates the story of a guy there who maybe committed suicide. Visually we're doing the same thing with our characters - you'll see the storytelling, like the drawings and the bows."
The Big Sister is slender compared to the original Bouncers, with an ominous red glow burning through the single porthole of her diving suit headpiece, and a spider's-web cage on her back to carry Little Sisters, and she cuts a mournful figure in stills - hunched, closeted in tight strapping, with Polio braces on her legs and little bows tied to her back. In motion though, she is imperious. "What Jordan wanted was unstable grace, which are two very distinct visual qualities," says Jeff Weir, who supervises the animation. We see this in action during an attack on the player, where she scores a crescent gash across a broad glass wall, releasing thousands of tons of water into your path. She leaps and scrambles across the transparent surface with balletic composure before dropping into an arthritic landing.
The reason she wants you dead - and the way 2K Marin dodges the conditioning issue - is that you are not really a Big Daddy: you are a prototype whose conditioning has been broken, and you are being guided by the familiar voice of Dr Tenenbaum, who once again implores you to help her liberate the Little Sisters. But rather than reducing your options to simply "saving" them and then helping them to a nearby escape vent, BioShock 2 gives you two options: you can still "harvest" the girls' ADAM and use it to unlock new plasmids and tonics to enhance your abilities, but you can also choose to adopt them.